Damage, Death, and Recovery

The Murk

Resisting and Dealing Damage

Every weapon and ability has an associated damage rating. This rating is applied when a hit is achieved or a Roll-off is won.

Often damage is applied to the Damage track, but special weapons or even social combat will apply damage to the Strain or Exhaustion tracks.

A base Weapon's Damage is 7 but can vary greatly on quality and size. A cannon does more damage than a dagger, but the greatest magical dagger may be able to outshine a cannon.

See Quality Tiers for more information

Armor

Armor is designed to add bonus dice to your Injury Tracks. Most Armor is physical and applied to your Damage dice pool, but others can be Strain or Exhaustion based.

Armor always uses the associated Attribute die for the Attribute.

The Injury Tracks

The well-being of characters is intricately tied to their Core Attributes. Three Injury tracks exist, each influenced by these attributes. These tracks are independently monitored and reset at the beginning of each new scene. When damage is inflicted on a track, a corresponding roll must be made. Throughout the scene, whenever damage occurs, a reroll of the new total is required. Injury tracks are based on core attributes for the dice type, and rank for the total number of dice.

The three Injury Dice Types are as follows:

  • Damage - Equal to Body Dice

  • Strain - Equal to Mind Dice

  • Exhaustion - Equal to Spirit Dice

The Total number of Dice for each Injury Track is 2+Rank

These rolls 'explode' meaning the highest value of each die results in an additional die being rolled and added to the total.

Success in these rolls signifies that no lasting effects occur. However, failure to meet the track number results in a rank of Suffering. The total ranks of Suffering incurred reduce the effectiveness of all core attributes accordingly.

Suffering and Breaking Down

Suffering is the aggregated stress and damage that a Character has taken to their spirtual, moral, and physical self.

Suffering Manifests itself in a set of Ranks. When a new Rank of Suffering is applied from damage, strain, or exhaustion a Break Down roll is made.

Breakdown Roll is the new total of Suffering Ranks Rolled as D6s. If this total exceeds 20 this character dies or retires from play at the end of the scene.

Recovery

The more weary of this world a character's body and mind are the more difficult it can be to pull them from the brink.

Recovery can occur when the Character spends an entire scene seeking medical, spiritual, or mental care.

The intent is to take this character out of action and focus on their healing or internal dialogues

At the end of the Scene, the Character or those aiding them may make a Attribute Rolloff vs the Character's Breakdown Roll total.

*Recovery does not count toward Breakdown rolls for the purposes of retirement or death

Alternatively, the Director can freely recover 1 or more Suffering at the end of an Episode.

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