Actions
BIND Core Rules
Dangerous & Difficult Actions
Roll the dice to determine the state of the world. The dice roll remains fixed, so anyone attempting the same action receives the same result.- The Judge states the Tie Number (TN):
- 7 for difficult actions,
- 12 for professional actions,
- 16 for extreme.
- The player rolls 2D6, and adds:
- Attribute Bonus,
- Skill Bonus,
- Equipment Bonus.
- The Judge interprets the results:
- If the roll exceeds the TN, the action was a success.
- If the roll falls below the TN, the action fails, and the danger occurs.
- If the roll equals the TN, the result is a tie.
- If success and failure conditions could occur at the same time, the character may choose to accept both, or neither.
- Otherwise, the result is a partial success.