Intervals
BIND Core Rules
The day has four intervals:
- Morning
- Afternoon
- Evening
- Night
- The Judge rolls 1D6, and every character who took part in the Interval regenerates that many FP
- Characters who rested for the Interval regenerate a number of Fatigue Points equal to half their current HP (rounded up).
- The Judge divides a number of MP between everything in the area which can hold MP (round up).
- MP comes in the wind, so windy locations allow faster regeneration.
- Anything with MP then receives penalties for shielding their bodies against the air.
- Equivalent heavy clothing provides the same penalties.