Intervals

BIND Core Rules

The day has four intervals:
  1. Morning
  2. Afternoon
  3. Evening
  4. Night
At the end of each Interval, a number of things happen:
  • The Judge rolls 1D6, and every character who took part in the Interval regenerates that many FP
  • Characters who rested for the Interval regenerate a number of Fatigue Points equal to half their current HP (rounded up).
  • The Judge divides a number of MP between everything in the area which can hold MP (round up).
    • MP comes in the wind, so windy locations allow faster regeneration.
    • Anything with MP then receives penalties for shielding their bodies against the air.
    • Equivalent heavy clothing provides the same penalties.
PlaceMP Regenerated
Underground1
Indoors2
Outdoors3
Storm4
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