Your Oracles
The oracles are one of the main components that make Nomadic a truly enjoyable solo experience. The question oracle allows the player to disclaim the decision-making process over basically anything, while the risk oracle helps guide the player as to whether or not they should make checks. Their goal is to help remove indecisiveness as much as possible.
For your game, consider these two oracles and think about whether you may need other tools to help the player make decisions. Are the odds of your oracles decided by the player, or are they tied to the location in which they are used?
Your Resource Tracks
Nomadic is part solo experience, part resource management. The resource tracks help pace the different phases and narrative triggers of the game over time. Additionally, these tracks are amazing at guiding the types of consequences you get from trying to perform a dangerous asking.
For your game, consider the types of tracks you want to have. What are the core aspects that the character can sacrifice to pursue their journey? Are all tracks the same length, or are some shorter or longer? What happens when a track is filled? Are there ways to clear the tracks over time, or is marking a box a permanent action until all of them are filled?
Your Resources
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