| 1 | Adhere | An object is covered in extremely sticky slime. |
| 2 | Anchor | A strong wire sprouts from your arms, affixing itself to two points within 50ft on each side. |
| 3 | Animate Object | An object obeys your commands as best it can. |
| 4 | Anthropomorphize | An animal either gains human intelligence or human appearance for one day. |
| 5 | Arcane Eye | You can see through a magical floating eyeball that flies around at your command. |
| 6 | Astral Prison | An object is frozen in time and space within an invulnerable crystal shell. |
| 7 | Attract | Two objects are strongly magnetically attracted to each other if they come within 10 feet. |
| 8 | Auditory Illusion | You create illusory sounds that seem to come from a direction of your choice. |
| 9 | Babble | A creature must loudly and clearly repeat everything you think. It is otherwise mute. |
| 10 | Bait Flower | A plant sprouts from the ground that emanates the smell of decaying flesh. |
| 11 | Beast Form | You and your possessions transform into a mundane animal. |
| 12 | Befuddle | A creature of your choice is unable to form new short-term memories for the duration of the spell. |
| 13 | Body Swap | You switch bodies with a creature you touch. If one body dies, the other dies as well. |
| 14 | Charm | A creature you can see treats you as a friend. |
| 15 | Command | A target obeys a single three-word command that does not cause it harm. |
| 16 | Comprehend | You become fluent in all languages for a short while. |
| 17 | Cone of Foam | Dense foam sprays from your hand, coating the target. |
| 18 | Control Plants | Nearby plants and trees obey you and gain the ability to move at a slow pace. |
| 19 | Control Weather | You may alter the type of weather at will, but you do not otherwise control it. |
| 20 | Cure Wounds | Restore 1d4 STR per day to a creature you can touch. |
| 21 | Deafen | All nearby creatures are deafened. |
| 22 | Detect Magic | You can see or hear nearby magical auras. |
| 23 | Disassemble | Any of your body parts may be detached and reattached at will, without causing pain or damage. You can still control them. |
| 24 | Disguise | You may alter the appearance of one character at will as long as they remain humanoid. Attempts to duplicate other characters will seem uncanny. |
| 25 | Displace | An object appears to be up to 15ft from its actual position. |
| 26 | Earthquake | The ground begins shaking violently. Structures may be damaged or collapse. |
| 27 | Elasticity | Your body can stretch up to 10ft. |
| 28 | Elemental Wall | A straight wall of ice or fire 50ft long and 10ft high rises from the ground. |
| 29 | Filch | A visible item teleports to your hands. |
| 30 | Flare | A bright ball of energy fires a trail of light into the sky, revealing your location to friend or foe. |
| 31 | Fog Cloud | A dense fog spreads out from you. |
| 32 | Frenzy | A nearby creature erupts in a frenzy of violence. |
| 33 | Gate | A portal to a random plane opens. |
| 34 | Gravity Shift | You can change the direction of gravity, but only for yourself. |
| 35 | Greed | A creature develops the overwhelming urge to possess a visible item of your choice. |
| 36 | Haste | Your movement speed is tripled. |
| 37 | Hatred | A creature develops a deep hatred of another creature or group and wishes to destroy them. |
| 38 | Hear Whispers | You can hear faint sounds clearly. |
| 39 | Hover | An object hovers, frictionless, 2ft above the ground. It can hold up to one humanoid. |
| 40 | Hypnotize | A creature enters a trance and will truthfully answer one yes or no question you ask it. |
| 41 | Icy Touch | A thick ice layer spreads across a touched surface, up to 10ft in radius. |
| 42 | Identify Owner | Letters appear over the object you touch, spelling out the name of the object's owners, if there are any. |
| 43 | Illuminate | A floating light moves as you command. |
| 44 | Invisible Tether | Two objects within 10ft of each other cannot be moved more than 10ft apart. |
| 45 | Knock | A nearby mundane or magical lock unlocks loudly. |
| 46 | Leap | You jump up to 10ft high, once. |
| 47 | Liquid Air | The air around you becomes swimmable . |
| 48 | Magic Dampener | All nearby magical effects have their effectiveness halved. |
| 49 | Manse | A sturdy, furnished cottage appears for hours You can permit and forbid entry to it at will. |
| 50 | Marble Craze | Your pockets are full of marbles, and will refill every 30 seconds. |
| 51 | Masquerade | A characters appearance and voice becomes identical to those of a character you touch. |
| 52 | Miniaturize | A creature you touch is shrunk down to the size of a mouse. |
| 53 | Mirror Image | An illusory duplicate of yourself appears and is under your control. |
| 54 | Mirrorwalk | A mirror becomes a gateway to another mirror that you looked into today. |
| 55 | Multiarm | You temporarily gain an extra arm. |
| 56 | Night Sphere | A 50ft wide sphere of darkness displaying the night sky appears before you. |
| 57 | Objectify | You become any inanimate object between the size of a grand piano and an apple. |
| 58 | Ooze Form | You become a living jelly. |
| 59 | Pacify | A creature near you has an aversion to violence. |
| 60 | Phobia | A nearby creature becomes terrified of an object of your choice. |
| 61 | Pit | A pit 10ft wide and 10ft deep opens in the ground. |
| 62 | Primal Surge | A creature rapidly evolves into a future version of its species. |
| 63 | Push/Pull | An object of any size is pulled directly towards you or pushed directly away from you with the strength of one man. |
| 64 | Raise Dead | A skeleton rises from the ground to serve you. They are incredibly stupid and can only obey simple orders. |
| 65 | Raise Spirit | The spirit of a nearby corpse manifests and will answer 1 question. |
| 66 | Read Mind | You can hear the surface thoughts of nearby creatures. |
| 67 | Repel | Two objects are strongly magnetically repelled from each other within 10 feet. |
| 68 | Scry | You can see through the eyes of a creature you touched earlier today. |
| 69 | Sculpt Elements | Inanimate material behaves like clay in your hands. |
| 70 | Sense | Choose one kind of object (key, gold, arrow, jug, etc). You can sense the nearest example. |
| 71 | Shield | A creature you touch is protected from mundane attacks for one minute. |
| 72 | Shroud | A creature you touch is invisible until they move. |
| 73 | Shuffle | Two creatures you can see instantly switch places. |
| 74 | Sleep | A creature you can see falls into a light sleep. |
| 75 | Slick | Every surface in a 30ft radius becomes extremely slippery. |
| 76 | Smoke Form | Your body becomes a living smoke that you can control. |
| 77 | Sniff | You can smell even the faintest traces of scents. |
| 78 | Snuff | The source of any mundane light you can see is instantly snuffed out. |
| 79 | Sort | Inanimate items sort themselves according to categories you set. |
| 80 | Spectacle | A clearly false but impressive illusion of your choice appears, under your control. It may be up to the size of a palace and has full motion and sound. |
| 81 | Spellsaw | A whirling blade flies from your chest, clearing any plant material in its way. It is otherwise harmless. |
| 82 | Spider Climb | You can climb surfaces like a spider. |
| 83 | Summon Cube | Once per second you may summon or banish a 3-foot-wide cube of earth New cubes must be affixed to the earth or to other cubes. |
| 84 | Swarm | You become a swarm of crows, rats, or piranhas You can only be harmed by blast attacks. |
| 85 | Telekinesis | You may mentally 1 move item under 60lbs. |
| 86 | Telepathy | Two creatures can hear each other's thoughts, no matter how far apart. |
| 87 | Teleport | An object or person you can see is transported from one place to another in a 50ft radius. |
| 88 | Target Lure | An object you touch becomes the target of any nearby spell. |
| 89 | Thicket | A thicket of trees and dense brush up to 50ft wide suddenly sprouts up. |
| 90 | Summon Idol | A carved stone statue the size of a mule rises from the ground. |
| 91 | Time Control | Time in a 50ft bubble slows down or increases by 10% for 30 seconds. |
| 92 | True Sight | You see through all nearby illusions. |
| 93 | Upwell | A spring of seawater appears. |
| 94 | Vision | You completely control what a creature sees. |
| 95 | Visual Illusion | A silent, immobile, room-sized illusion of your choice appears. |
| 96 | Ward | A silver circle 50ft across appears on the ground. Choose one species that cannot cross it. |
| 97 | Web | Your wrists shoot thick webbing. |
| 98 | Widget | A primitive version of a drawn tool or item appears before you and disappears after a short time. |
| 99 | Wizard Mark | Your finger can shoot a stream of ulfire-colored paint. This paint is only visible to you and can be seen at any distance, even through solid objects. |
| 100 | X-Ray Vision | You can see through walls, dirt, clothing, etc. |