Loner
By Zotiquest GamesMake Your Protagonist
Loner
Once the setting is established, now is the time to create your Protagonist.
Your Protagonist is described by some fixed traits:
- Name: the name should be iconic and consistent with the tone and setting of the story
- Concept: A concise description of the character's profession, background, and abilities. The best are adjective-name pairings, like "Venturous Smuggler" or "Child Prodigy".
- Skills (x2): abilities not necessarily character-specific but not characteristics common to all. "Smart" is not a skill, "Engine Whisperer" is.
- Frailty: something that could potentially get in the way of the character, either physically, mentally, or socially.
- Gear (x2): particular equipment supplied to the character in coherence with the setting. Everyday items are taken for granted and do not fall under this trait.
- Goal: the long-term objective.
- Motive: what drives the pursuit of the goal.
- Nemesis: a person or organization that hinders the protagonist. It can emerge during the first game sessions, it may or may or not be the direct antagonist of the story, ready to appear to make life even more difficult
- Luck: The measure of a character's ability to avoid ill fortune or an inauspicious outcome. It applies only in Conflicts and automatically recharges when they end. Luck starts and caps at 6.
Zahra Nakajima Witty Street Cat. Streetwise, Nimble, Merciful.
Knife, Low O2 Supplement.
She wants to obtain unknown technology to save her planet from atmosphere collapse.
Nemesis: The Naturalist Order
Luck: 6
Everything is a Character!
In Loner Non-Playing Characters (NPCs), Foes, Organizations, Monsters, and even relevant objects like vehicles are characters too!- Living Character follow the same rules of generation as the Protagonist.
- Non-Living Characters, instead, do not have a goal, a motive, nor a nemesis.
The Century Skylark Spacecraft in bad shape. Hyperjump Drive, Camouflage Circuits, Midlife Courier.
Shields, Turrets.
Luck: 6.
Descriptive Tags
Tags are descriptive words or phrases that could be identify anything in the game world. They fall roughly into the following categories:- Character Traits: as seen above, they describe a character's skills and flaws, their goal and motive.
- Details: features of an environment or scene that might change as a result of an action.
- Conditions: are physical, mental or social effects that impact the way a character behaves or attempts actions.