Blades in the Dark
By One Seven DesignThe Basics
The Basics
The Core System
Actions & Attributes
Stress & Trauma
Progress clocks
Action Roll
Effect
Setting Position & Effect
Consequences and Harm
Reduced Effect
Complication
Lost Opportunity
Worse Position
Harm
Harm examples
Resistance and Armor
Fortune Roll
Gathering Information
Coin and Stash
The Faction Game
Advancement
The Characters
Characters
Character creation
Character playbook
The Crew
Crew creation
Crew playbook
The Score
The Score
Planning & engagement
Teamwork
Downtime
Downtime
Payoff
Heat
Entanglements
Downtime activities
Magnitude
Rituals
Crafting
Consequences and Harm
Blades in the Dark
Enemy actions, bad circumstances, or the outcome of a roll can inflict consequences on a PC. There are five types (at right).
A given circumstance might result in one or more consequences, depending on the situation. The GM determines the consequences, following from the fiction and the style and tone established by the game group.
This character has three harm: a "Shattered Right Leg" (level 3) plus "Drained" and "Battered" (level 1). If they suffer another level 1 harm, it will move up to level 2. If they suffer another level 3 harm, it will move up to level 4: Fatal.