Blades in the Dark
By One Seven DesignThe Basics
The Basics
The Core System
Actions & Attributes
Stress & Trauma
Progress clocks
Action Roll
Effect
Setting Position & Effect
Consequences and Harm
Resistance and Armor
Fortune Roll
Gathering Information
Coin and Stash
The Faction Game
Advancement
The Characters
Characters
Character creation
Character playbook
The Crew
Crew creation
Crew playbook
The Score
The Score
Planning & engagement
Teamwork
Downtime
Downtime
Payoff
Heat
Incarceration
INCARCERATION ROLL
Prison claims
CLAIMS: PRISON
Allied claim
Cell block control
Guard payoff
Hardcase
Parole influence
Smuggling
Entanglements
Downtime activities
Magnitude
Rituals
Crafting
Heat
Blades in the Dark
The city is full of prying eyes and informants. Anything you do might be witnessed, and there's always evidence left behind. To reflect this, your crew acquires heat as they commit crimes. After a score or conflict with an opponent, your crew takes heat according to the nature of the operation:
When your heat level reaches 9, you gain a wanted level and clear your heat (any excess heat "rolls over," so if your heat was 7 and you took 4 heat, you'd reset with 2 heat marked).
The higher your wanted level, the more serious the response when law enforcement takes action against you (they'll send a force of higher quality and scale).
Also, your wanted level contributes to the severity of the entanglements that your crew faces after a score.
- 0 heat: Smooth & quiet; low exposure.
- 2 heat: Contained; standard exposure.
- 4 heat : Loud & chaotic; high exposure.
- 6 heat: Wild; devastating exposure.
Incarceration
The only way to reduce your crew's wanted level is through incarceration. When one of your crew members, friends, contacts—or a framed enemy—is convicted and incarcerated for crimes associated with your crew, your wanted level is reduced by 1 and you clear your heat. Incarceration may result from investigation and arrest by the officers, or because someone turns themselves in and takes the fall for the crew's crimes. The severity of the prison sentence depends on your wanted level:- Wanted Level 4: Life or execution.
- Wanted Level 3: A year or two.
- Wanted Level 2: Several months.
- Wanted Level 1: A month or two.
- Wanted Level 0: A few weeks. Or, the constables give you a beating to teach you a lesson (suffer level 3 harm, no resistance roll allowed—they keep going until you're injured).
INCARCERATION ROLL
- Critical: You make a name for yourself inside. You gain +3 Rep for your crew, 1 prison claim and +1 faction status with a faction that you assisted while you served your time.
- 6: You do your time well. Your crew gains 1 prison claim and +1 faction status with a faction that you assisted while you served your time.
- 4/5: You keep your head down and do your time without incident.
- 1-3: It's horrific. You suffer a level of trauma from the experience.