Blades in the Dark
By One Seven DesignThe Basics
The Basics
The Core System
Actions & Attributes
Stress & Trauma
Progress clocks
Action Roll
Effect
Setting Position & Effect
Consequences and Harm
Resistance and Armor
Fortune Roll
Gathering Information
Coin and Stash
The Faction Game
Advancement
The Characters
Characters
Character creation
Character playbook
The Crew
Crew creation
Crew playbook
The Score
The Score
Planning & engagement
Teamwork
Downtime
Downtime
Payoff
Heat
Entanglements
Downtime activities
Magnitude
Rituals
Crafting
The Score
Blades in the Dark
Murder for hire, brutal extortion, dark rituals, illicit deals, smuggling runs, thievery in the shadows—the only chances left for those pushed to the margins and denied the privileges of the corrupt and predatory elite.
In Blades in the Dark, we play to find out if a fledgling crew of characters can prosper in the underworld—and that prosperity depends upon their criminal endeavors, which we call scores.
A score is a single operation with a particular goal: burgle a Lord's manor, assassinate the diplomat, smuggle a strange artifact into the city, etc. Usually, a score will fall into one of three categories:
- A criminal activity, determined by your crew type. An assassination, burglary, illicit vice deal, etc.
- Seizing a claim that you choose from your crew's claim map. Claims help your crew grow and develop.
- A special mission or goal determined by the players (like getting a rare artifact to empower one of the Whisper's rituals).