Charge RPG
By Fari RPGsPower Your Storytelling
Introductions
Goals
What You Need To Play
The Game
Safety at the Table
Character Creation
Creating your Character
Mechanics
Fiction First
Rolling Dice
Action Roll
Consequences
Determination Roll
Flashbacks
Momentum
Recovery
Fortune Roll
Team Work
Clocks
Progression
Projects and Complications
In a Nutshell
Preparing the Game
Making a Compelling Campaign
Before We Start
Hacking the Game
What to Hack
Making Playbooks
Community Resources
Keita's World Force Generator
Conclusion
What Next
Credits
Licencing
Character Sheets
Glossary
Extras
What are Extras
Asset Extra
Loot Assets Rule
Boon Asset Rule
Solo Extra
Attachment Extra
World Extra
Quick Charge Extra
Magic Extra
Scars Extra
Goals Extra
Party Extra
Threat Level Extra
Resource Pool Extra
Economy Extra
Narrative Gear Extra
Asset Extra
Charge RPG
A Charge RPG Extra to make item discovery interesting
- By René-Pier Deshaies
Assets are an extra that you can use as an alternative to pushing yourself or adding tension to a scene to get a bonus die when making an action roll.
Loot Assets Rule
The Loot Asset is an additional mechanic that gives you the chance to find good loot that will have a mechanical impact on the game when you scavenge a place. After a conflict between multiple parties is resolved, or when the general tension in a scene is reduced, you can do a fortune roll of 1d6 to find loot or to search a location.- On a 6, you create 1 asset.
- On a 66, you create 2 assets.
Loot Roll
- Roll 1d6.
- On a 1-5: nothing happens.
- On a 6: you create one asset
- On a critical (66): you create two assets.
- If an asset was created, take note of it on someone's character sheet.