Charge RPG
By Fari RPGsPower Your Storytelling
Introductions
Goals
What You Need To Play
The Game
Safety at the Table
Character Creation
Creating your Character
Mechanics
Fiction First
Rolling Dice
Action Roll
Consequences
Determination Roll
Flashbacks
Momentum
Recovery
Fortune Roll
Team Work
Assist
Protect
Set up
From Zero to Limited
Clocks
Progression
Projects and Complications
In a Nutshell
Preparing the Game
Making a Compelling Campaign
Before We Start
Hacking the Game
What to Hack
Making Playbooks
Community Resources
Keita's World Force Generator
Conclusion
What Next
Credits
Licencing
Character Sheets
Glossary
Extras
What are Extras
Asset Extra
Solo Extra
Attachment Extra
World Extra
Quick Charge Extra
Magic Extra
Scars Extra
Goals Extra
Party Extra
Threat Level Extra
Resource Pool Extra
Economy Extra
Narrative Gear Extra
Team Work
Charge RPG
It's dangerous to go alone, take this!
There are multiple ways player characters can help each other in Charge. They could assist each other, make a setup action, or even protect someone from danger.
Assist
When you assist, you help another player who's making an action roll. Describe what your character does to help. When doing this, you also expose yourself to possible danger.Consume 1 momentum, and give them an additional 1d6 for their roll. —— I can't reach it, can you give me a boost?
Protect
You step in to confront a consequence that one of your teammates would otherwise face. Describe how you intervene. You can make a determination roll to try to reduce or cancel the consequence.You suffer the consequence instead of them. You may call for a determination roll to reduce or cancel the consequence. —— Get behind my shield!
Set up
When you perform a setup action, you make an action roll to have an indirect effect on an obstacle. If your action has its intended result, any member of the team who follows through on your maneuver either gets an improved effect or a reduced risk for their roll. You choose the benefit, based on the nature of your setup action.This is a good way to contribute to an operation when you don't have a good rating in the action at hand. A clever setup action lets you help the team indirectly - either in the moment or via a flashback. Multiple follow-up actions may take advantage of your setup as long as it makes sense in the fiction.Make an action roll to improve the effect rating or reduce the risk of a future action roll. —— First I'll distract them. Then you gotta make a run for it. OK?