Charge RPG
By Fari RPGsPower Your Storytelling
Introductions
Goals
What You Need To Play
The Game
Safety at the Table
Character Creation
Creating your Character
Mechanics
Fiction First
Rolling Dice
Action Roll
Consequences
Determination Roll
Flashbacks
Momentum
Recovery
Fortune Roll
Team Work
Clocks
Progression
Projects and Complications
In a Nutshell
Preparing the Game
Making a Compelling Campaign
Before We Start
For GMs
For Players
Hacking the Game
What to Hack
Making Playbooks
Community Resources
Keita's World Force Generator
Conclusion
What Next
Credits
Licencing
Character Sheets
Glossary
Extras
What are Extras
Asset Extra
Solo Extra
Attachment Extra
World Extra
Quick Charge Extra
Magic Extra
Scars Extra
Goals Extra
Party Extra
Threat Level Extra
Resource Pool Extra
Economy Extra
Narrative Gear Extra
Before We Start
Charge RPG
Here are a couple of tips and tricks you should read before you start playing the game.
For GMs
- Be a fan of the players. You aren’t there to trap them or see them lose. You are there to help facilitate an interesting story. Be on the edge of your seat when they are challenged, and cheer when they succeed!
- Don’t plan, play. You don’t need to spend hours planning all the details of each and every session. No plan survives an encounter with the players, so save yourself some time and play to find out what happens instead.
- When in doubt, ask questions. The players have tons of wonderful ideas if you just listen to them. It’s OK to not know about everything. Ask your players questions and fill the world with their answers.
- This is a game, not a simulation. Everyone is here to have fun, so try to stay away from hyper-realism. If it looks cool and feels like it could be possible, let the players try. The dice will help guide you towards the rest of the story.
For Players
- Let everyone have their moment. Everyone enjoys it when their character does something cool and the spotlight is on them. So for that reason, try to make sure everyone at the table gets a fair amount of screen time!
- You are a writer, not a spectator. The GM will help guide the story, but you are as much a part of the writing process as them. Embrace this narrative control and fill out the world with your ideas.
- Take risks. This isn’t like real life, you’re allowed to play dangerously. The only thing that will come out of you doing so, is a fantastic story. Don't be scared of engaging with the fiction.
- Rise up. When your character takes actions, they might fail or consequences might arise. But that’s OK, failure and consequences make for a more interesting story. When at first you don't succeed, get back up and try again using a new approach.