Fortune Roll

Charge RPG

Image by KELLEPICS from pixabay.com The future is in constant flux. The fortune roll is a tool that the GM can use to disclaim decision making in a situation the PCs aren’t directly involved in. It can also be used by the players when no other roll applies to the situation at hand. The result of the roll helps guide the outcome as to where the story goes next, but doesn't feature momentum nor consequences.
You are looking in the wreckage of a ship; is anybody left alive? You find a pistol on the ground; are there still bullets in it? Two factions are at war; who will win the final battle?
To make a fortune roll, build a dice pool by using a specific action or by adding 1d6 per likeliness level of a thing happening.
  • If there's a 50% chance of success, roll 1d6. If it's more than that, add more dice to the pool.
  • If it's really unlikely, roll 2d6 and pick the lowest result.
If two forces are opposing one another, roll two opposing pools and take the best result of each to interpret who "won" and by how much. Once the pool(s) are ready, throw the dice and interpret the results.
  • On a 66, it’s a critical success. There are great results, and something exceptional happens.
  • On a 6, it’s a full success. There are great results.
  • On a 4-5, it’s a partial success. There are mixed results.
  • On a 1-3, it’s a bad outcome. There are bad results.
There's someone left alive on the ship, and they are still breathing. There are bullets in the gun, but the gun itself is broken and can't be used.
Don't overthink this as this rule should not get in the way of the game. This mechanic is there to quickly spice things up during a scene when there's an unknown element and we want to see how it plays out.

Recap

Fortune Roll
  • Build a dice pool by using a specific action or by adding 1d6 per likeliness level of a thing happening, roll, and interpret the results.
  • If it's really unlikely, roll 2d6 and take the lowest result.
——
  • On a 66, it’s a critical success. There are great results, and something exceptional happens.
  • On a 6, it’s a full success. There are great results.
  • On a 4-5, it’s a partial success. There are mixed results.
  • On a 1-3, it’s a bad outcome. There are bad results.
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