
Charge RPG
By Fari RPGsPower Your Storytelling
Character Creation
Mechanics
Fiction First
Rolling Dice
Action Roll
Consequences
Determination Roll
Flashbacks
Momentum
Recovery
Fortune Roll
Team Work
Clocks
Progression
Projects and Complications
In a Nutshell
Preparing the Game
Hacking the Game
Community Resources
Conclusion
Extras
Goals
Charge RPG

The Idea Behind Charge
Here are some things that makes Charge special compared to other games you might have played before.It's easy to create characters for any settings. —— Characters are easy to define, and still unique in their own way. Charge gives you a good framework to create characters for settings you want. Charge does this by making characters shine using character details to define who they are and how they're linked to the world. They have actions to highlight what they are good at, and talents to make them evolve in interesting ways.
It offers easy to tune dials and extras to have "grimmer" up to "bigger than life" adventures. —— From a post-apocalyptic survival adventure where each bullet counts, to a grand space opera where the heroes always prevail, the mechanics are easily tuneable to reflect the kind of story you want to tell. Either adjust the main difficulty setting of the game, or use one of the many extras provided to play the way you want to.
You will like this game if:It is both a utility belt, and a toolbox. —— Charge is a toolbox, because it has a set of mechanics to resolve narrative problems in multiple different ways. It is also a utility belt, since it gives you a default way to play that's easy to pick-up and use. Play it as is, or hack it as your want.
- you like narrative-focused systems
- you like that you can play in any setting
- you generally think that failure is more interesting than success
- you like when your character starts competent and gradually becomes more flexible
- you like playing Fate or Forged in the Dark games