Charge RPG
By Fari RPGsPower Your Storytelling
Introductions
Goals
What You Need To Play
The Game
Safety at the Table
Character Creation
Creating your Character
Mechanics
Fiction First
Rolling Dice
Action Roll
Consequences
Determination Roll
Flashbacks
Momentum
Recovery
Fortune Roll
Team Work
Clocks
Progression
Projects and Complications
In a Nutshell
Preparing the Game
Making a Compelling Campaign
Before We Start
Hacking the Game
What to Hack
Making Playbooks
Playbook Recipe
Details
Actions
Talents
Rinse and Repeat
Community Resources
Keita's World Force Generator
Conclusion
What Next
Credits
Licencing
Character Sheets
Glossary
Extras
What are Extras
Asset Extra
Solo Extra
Attachment Extra
World Extra
Quick Charge Extra
Magic Extra
Scars Extra
Goals Extra
Party Extra
Threat Level Extra
Resource Pool Extra
Economy Extra
Narrative Gear Extra
Making Playbooks
Charge RPG
In Charge, we don't offer a list of playbooks, archetypes or classes for the players to choose from when starting a new game. This is because we want players to be able to create the character they want to, without limiting their creativity.
This doesn't mean that they shouldn't exists. Playbooks are an amazing solution to the blank page syndrome when creating a character.
With a bit of preparation, the game master can create a set of playbooks for their players to choose from. Designers who want to use Charge as the framework of their game can also use this method for their game.