Power Your Storytelling
Character Creation
Mechanics
Fiction First
Rolling Dice
Action Roll
Consequences
Determination Roll
Flashbacks
Momentum
Recovery
Fortune Roll
Team Work
Clocks
Progression
Projects and Complications
In a Nutshell
Preparing the Game
Hacking the Game
Community Resources
Conclusion
Extras
Rolling Dice
Charge RPG
The game uses six-sided dice. You roll several at once, which we call a dice pool, and read the single highest result.
- If the highest die is a 6, it's a full success. Things go well. If you roll more than one 6, it's a critical success and you gain some additional advantage.
- If the highest die is a 4 or 5, that's a partial success. You do what you were trying to do, but there is a consequence.
- If the highest die is 1-3, it's a bad outcome. Things go poorly. You don't achieve your goal, and suffer a consequence.
If you ever need to roll but you have zero (or negative) dice, roll two dice and take the single lowest result. You can’t roll a critical when you have zero dice.
Most of the game's mechanics revolve around this basic format.