The Grove System
By Pandion GamesGrove System
What is this?
License
GM Lite
Phases of Play
Tracking Projects
Tokens
Actions
Failing, Complications, & Assisting
Not Enough Tokens to perform an Action
Failing while not performing an Action
Drawing and Mapping
Design Note Section
Locations & Creating the Map
Ideas
Strangers
NPCs
Macro Phase Actions
Facilities
Playbooks
Adventures
Failing, Complications, & Assisting
The Grove System
When attempting something risky or performing a task or Action, players can decide if their character fails at the task in exchange for earning a Token. When a player fails, others may assist them to succeed by giving something up – such as a memory, a macro phase action, an item, or anything else they can think of, though they are not obligated to help.
Players who give something up for others to succeed, and those who choose to fail, both gain a Token for those choices. How this works depends on whether you are performing an Action or not when you decide to fail.