Failing, Complications, & Assisting
The Grove System
When attempting something risky or performing a task or Action, players can decide if their character fails at the task in exchange for earning a Token. When a player fails, others may assist them to succeed by giving something up – such as a memory, a macro phase action, an item, or anything else they can think of, though they are not obligated to help.
Players who give something up for others to succeed, and those who choose to fail, both gain a Token for those choices. How this works depends on whether you are performing an Action or not when you decide to fail.