Seelie Squire's Book of Creatures
By Seelie SquireElemental
Seelie Squire's Book of Creatures
It has long been argued where the elementals originally came from. Some say they are an extension of the Gods themselves. Others claim they are the incarnation of nature’s wrath. Some believe there are a series of elemental planes from which these spirits originate. There are others still that believe elementals are really just mortal souls that never found their way to the afterlife, manifesting in whatever way they can.
While the origin is debated, there are properties of elementals that we know by observation. Elementals cannot be reasoned with. There are no words that can placate an angry elemental, and they treat mortals like unimportant insects. It is because of this that many advise staying clear of elementals, for an elemental with a goal will not hesitate to eliminate a mortal who stands in their way.
Fire Elemental
Aspects
Being of pure fire • UnforgivingSkills
- +3 Burn (Fight)
- +2 Flame spout (Shoot)
- +2 Dancing flames (Athletics)
Health
Stress
[1] • [2] • [3] • [4]Stunts
Set ablaze
When a fire elemental succeeds with style on a Fight or Shoot attack that utilizes its flames, the target gains the On fire aspect.Playing with fire
When a fire elemental succeeds when defending against a Fight attack from an enemy within the same zone as it, the attacker takes physical stress equal to the shifts of success of the defense roll
Water Elemental
Aspects
Being of pure water • Immune to fire • UnyieldingSkills
- +3 Water whip (Fight and Shoot)
- +2 Dancing waves (Provoke)
- +2 Ebb and flow (Athletics)
Health
Stress
[1] • [2] • [3] • [4]Mild physical consequence [2]
Stunts
Crashing wave
When a water elemental enters a new zone, it may force one character in the zone to move to an adjacent zone.Seaspirit
Once per turn a water elemental may enter a body of water at one location and exit any body of water in the scene at another location. If a water elemental submerges entirely in water, it cannot interact with anything outside of the water until it once again resurfaces
Earth Elemental
Aspects
Being of pure earth • Feels no pain • MercilessSkills
- +4 Crush (Fight)
- +4 Rock solid (Physique)
- +1 Flying rock (Shoot)
Health
Stress
[1] • [2] • [3] • [4] • [5]Mild physical consequence [2]
Moderate physical consequence [4]
Stunts
Meld with stone
An earth elemental may move through earth and stone with ease. If an earth elemental melds entirely with stone or earth in this way, then it cannot interact with anything outside of the stone or earth until it once again resurfaces
Air Elemental
Aspects
Being of pure air • Flying • ImplacableSkills
- +4 Just out of reach (Athletics)
- +3 Gust (Shoot)
- +2 Wind whip (Fight)
Health
Stress
[1] • [2] • [3]Stunts
Gust
Whenever an air elemental hits with a Fight or Shoot attack that utilizes its wind, it may force the target to move one zone.Windwalk
An air elemental may move an additional zone each turn