
Chapters
Ightlyech the Eldritch Horror
Seelie Squire's Book of Creatures
“Where mortal men dare not treaShe sits and spins her snaring threaWith minds alive and but morals deaShe wills her bastard children fed"
Ightlyech
Aspects
Unthinkable winged monstrosity • These wings are made for flying • Venom-filled stinger • Web-glands • I must protect my eggs at all cost
Skills
- +4 Unthinkable knowledge (Lore) +3 Abomination (Fight and Physique)
- +2 Unwavering (Notice and Will)
- +2 Needle spines (Shoot)
- +1 Squirm (Athletics)
Health
Stress
[1] • [2] • [3] • [4]
Mild consequence [2]
Moderate consequence [4]
Stunts
Flammable webs
At the end of each turn, as long as her Web-glands are in tact, Ightlyech may fire webs up to one zone away, covering that zone in Sticky-flammable webs. Characters in that zone must overcome an average (+1) difficulty check to leave the zone or perform movement intensive actions within it. At the beginning of each of her turns, Ightyech ignites the zone that has webs, clearing them and inflicting 2 points of physical stress to all characters in the zone.
Devour subject
Once per turn for free, Ightlyech may devour a willing character in her zone, healing any single stress box.
Transforming sting
As an action, Ightlyech can sting two willing characters in her zone to transform them into a Transformed Cultists of Ightlyech (see below). Additionally, when Ightlyech hits with an Abomination (Fight) attack, she may forgo dealing stress to force the target to make a Will check with a difficulty equal to the shifts of the hit. If the character fails, they gain the Overcome with madness aspect
Cultist of Ightlyech
Aspects
Insane minion of Ightlyech • Undying loyalty
Skills
- +1 Ritualistic practices (Provoke, Will, Lore, Fight)
Health
Stress
[Mook]
Stunts
Transformed Cultist of Ightlyech
Aspects
Revolting abomination of Ightlyech • Sick transformation • Overcome with insanity
Skills
- +2 Tormented (Fight, Will, and Lore)
Health
Stress
[1] • [2]
Stunts
Notes
Note to GM: Every cultist you add to a conflict will make Ightlyech stronger. They are innocuous on their own, but Ightlyech’s abilities are boosted quite a bit by using them as pawns. Use the number of cultists as a way to balance the encounter to your liking. I’d suggest a lower end of three to five for an easy fight, and ten to twelve for a difficult one.