Seelie Squire's Book of Creatures
By Seelie SquireSiege Troops
Seelie Squire's Book of Creatures
Bards have sung legends of many great battles, but perhaps the most memorable of these are those fought to claim massive fortresses. These places are particularly difficult to seize, making them important points of interest in any war. For as long as walls have been built, people have been figuring out creative ways to tear them down. Successful assaults of such strongholds are often the turning point in long-fought wars of attrition.
Troop-scale combat: The following characters are ‘troop scale.’ That means a single stat block does not represent one person. Instead, a single stat block represents an entire group of soldiers. Battlefields for these soldiers would have zones as large, army sized swaths of land. See Sundry Sunday (#46) for guidelines on how to use troop-scale characters.
Trebuchet Troop
Aspects
Three trebuchets with 15 attending soldiers • Vulnerable to attack • Lightly armed and armored attendants • Flammable frameSkills
- +4 Boulder fling (Shoot)
- +1 Stay on target (Will)
- +1 Training regiments (Physique and Athletics)
Health
Troop stress
[1Morale stress
[1] • [2]Stunts
Siege Weapon
The trebuchet troop gets +2 to attacks and advantage creation when using Boulder fling (Shoot) against structures or characters hiding in structures
Mobile Stair Towers
Aspects
Three tall wheelable towers with 50 attending soldiers • Flammable frame • Lightly armed and armored attendantsSkills
- +2 Engineered for war (Crafts)
- +2 Strength training (Physique)
- +1 Defend the towers (Fight)
Health
Troop stress
[1] • [2]Morale stress
[1] • [2]Stunts
Mobile Staircase
When the mobile stair towers are adjacent to a wall or tower with a walkable top, soldiers can ascend or descend the staircase within to negate any negative aspects related to scaling the wall. Additionally, the attendants of the mobile stair towers can create an advantage to make the towers Locked on to the walls using Engineered for war (Crafts).
Battering Ram Ogres
Aspects
Three large battering rams carted by 6 trained ogres • Flammable frame • Brutish ogresSkills
- +4 Smash! (Fight) +2 Tough skin (Physique and Will)
- -2 Puny minds (Lore, Investigate, Notice)
- -1 Big and slow (Athletics)
Health
Troop stress
[1] • [2] • [3]Morale stress
[1] • [2] • [3]Stunts
Battering Rams
This troop is immune to penalties related to the difficulties of attacking a structure